Applied Learning Programme (ALP)
I3QUEST – QUESTION, IMAGINE, INNOVATE, INSPIRE
Nurture students to be critically thoughtful, inventive and creative problem solvers with a heart for others
Framework & Pedagogical Experiences
Following the 5 phases of the QUEST Framework, students of all aptitudes and abilities will opportunities to develop and demonstrate their critical and creative thinking through a carefully designed programme. There is a planned progressive and developmental progression in student learning through a structured process shown in the table below, leading to the desired outcomes. Through the process, students are able to apply their concepts learned in Mathematics and Science in real-world settings focusing on logical thinking and problem-solving.
Key Programmes & Learning Experiences
Contextual Theme – Game Making and Design
Programme / Level | Expected Outcome |
---|---|
P3 Microbits Scoreboard | Students will be able to make use of microbits to do block-based programming to do scorekeeping and without sensors (PIR sensors) |
P4 Code for Fun (Sphero) IMDA |
Students will be able to make use of sphero to create a storyline using lights and movement. |
P5 Scratch Game | Students will be able to create educational games using the Scratch platform for their peers ot their juniors to learn concepts. |
P6 Scratch + Makey Makey Carnival games | Students will be able to design and create carnival games through the use of Scratch and Makey Makey as controllers. |