COMPASSIONATE CHAMPIONS, ROOTED SINGAPOREANS & CITIZENS OF THE WORLD
To develop Yumin Champions in 21st Century competencies defined through Champions by the school’s Champion Outcomes Indicators
Provide a platform for Yumin Champions to create deep learning experiences for new knowledge creation and purposeful use
FRAMEWORK & PEDAGOGICAL APPROACHES
LEARNING FOR LIFE PROGRAMME: Project ACTIVAtE
Project ACTIVAtE is a structured school-wide project-based learning programme designed to facilitate a progressive values-based learning process that involves students applying knowledge and skills to real-life situations based on themes/concepts. It incorporates Values-in-Action (VIA), which is an important component in CCE that harnesses pupils’ sense of ownership, esprit de corps, and proactivity in self-initiating purposeful projects that will make a difference to others.
KEY PROGRAMMES & LEARNING EXPERIENCES
|Programme / Level
|Students will use Design Thinking to raise the importance of a clean, green and sustainable society through upscaling projects.
|Students to apply Design Thinking to plan activities to show appreciation to the different groups of people within the school community.
Project Zero Waste
|Through the Design Thinking process, students advocate the importance of caring for and improving our environment.
|Students will learn to care for and appreciate the Elderly in our community.
Going beyond: Impacting Change in Extended Community
Napoleon is one of the superheroes from 15 different countries that make up Design for Change Global’s Student Council. The Student Council acts as a platform for children to voice their thoughts and opinions, and allows these viewpoints to be incorporated into the international I CAN movement. https://dfcworld.com/site/council In 2020, Napoleon continues his “I CAN” journey to the extended community by hosting live sessions to teach others various cubing techniques.