Science
Flourishing Scientists
Developing Yumin Champs to be curious about Science; think and work like scientists
Framework & Pedagogical Approaches
CURIOUS SCIENCE LEARNERS
Ignite the love of Science through inquiry-based programmes
THINK LIKE A SCIENTIST
Use scientific method to gain a scientific understanding
WORK LIKE A SCIENTIST
Apply Scientific understanding for ethical, social, economical and environmental purposes
Key Programmes & Learning Experiences
CURIOUS SCIENCE LEARNERS | THINK LIKE A SCIENTIST | WORK LIKE A SCIENTIST |
---|---|---|
WOW HOT & Fun Science Garden Trails i-Ole |
Think-like-a-scientist Graph Package SDKAL Starfish CHAMPS @ Science |
Biodiversity Conservation Programme STEAM E2K Science Competitions |
CURIOUS SCIENCE LEARNERS - Garden Trails
There are four themed gardens in our school. They are the Butterfly Garden, Herb and Edible Garden, Skyrise Garden, and Fernery.
Garden Trails: Lower Primary
Integration of English STELLAR Programme with the learning of nature and life in our gardens. Our students get to explore the gardens, sow seeds and even harvest.
Primary 3 students observing the parts of a plant
In the process of understanding the biodiversity of plants in our garden, our students acquire ICT skills and apply them during Science lessons.
Students observing the spores underneath the leaves of ferns
Our students learn Adaptation in Animals and Reproduction of Plants. Our audio-guided trail and QR codes allow them to explore the garden independently while learning about the various animals and plants.
Students using a magnifying glass to observe the parts of flowers
We have reopened the WOW corner in Yumin Primary School! In efforts to drive the natural curiosity for Science in students, we roster students down to the WOW corner during recess. At the WOW corner, students are able to observe our school pets, the stick insects and mealworm beetle. They can also enjoy reading Science magazine and watch Science related shows!
WOW Corner
Students observing the different stages in the life cycle of mealworm beetles and stick insects
Students watching videos on Science during recess
Students use upcycling to make and play their own board games
Teacher demonstrating that air occupies space by observing bubbles floating above carbon dioxide
Science, Technology, Engineering, Art & Mathematics Programme (STEAM) | | | | | — |— |— | | Primary 3 | Primary 4 | Primary 5 | | Designing a Bridge & Plant Package | Designing Maglev Train & Lighting System|Designing Hand Glider & Hand Pollinator |
Student creating the track for a Maglev Train using the Engineering Thinking Process
WORK LIKE A SCIENTIST - SEE 2021 @ Dunman Secondary
In 2021, Dunman Secondary School organised the inaugural STEM Exploratory Experience (SEE). STEM stands for Science, Technology, Engineering and Mathematics. STEM education promotes critical thinking, problem solving, creativity and teamwork.
Student participants were invited to a game challenge for each course. The top 6 scorer of each game challenge will win an AR enabled Merge Cube. We are proud to present the winners from Yumin Primary School, who displayed exceptional thinking skills during the game challenge. Well done Yumin Champions!
Introduction to STEM (Primary 6 Category)
NATHAN LIM
Introduction to Design Thinking (Primary 4 Category)
MATEO ANDRES
Introduction to Design Thinking (Primary 5Category)
LIM QI EN
Introduction to Design Thinking (Primary 6 Category)
ETHAN CHEN HAOYU
BHATTACHARJEE RAJESHWARI